Neutnet module for Bebot

How to use Neutnet

Moderator: Moderators

Neutnet module for Bebot

Postby Mireiawen » 2010-10-07 8:01 GMT

Was bored at work, and wanted to fix several things in the Neutnet module I used. So I did write one from scratch. This is not extensively tested, for example I don't have IRC relay myself. But it seems to be able to parse messages well enough for release.

If there are comments, problems or such, feel free to post in this thread.

As it is written in PHP, source code and ready module is same file, found in http://mireiawen.net/Files/Source/Neutnet-1.0.1.zip. Licensed under GNU GPL v2

Features
  • Parses Neutnet messages, counting those that combine multiple messages to single tell
  • Configurable from inside the game; colors, output format and channels

Requirements
  • BeBot 0.6.x

Installation
Download http://mireiawen.net/Files/Source/Neutnet-1.0.1.zip and unzip it to your Bebot/custom/modules folder. Restart the bot and you can configure it with /tell <Yourbot> !settings Neutnet

Change Log
  • 2010-12-26 v1.0.1 Updated the slave bots number
  • 2010-10-07 v1.0 Initial release
Neutnet secretary at least it feels like...
Mireiawen Rose - 215/AI30/LE70 - setup
Image
User avatar
Mireiawen
Neutnet Site Admin
 
Posts: 567
Joined: 2009-12-02 5:07 GMT

Re: Neutnet module for Bebot

Postby Mireiawen » 2012-12-26 18:56 GMT

Version update, if anyone still uses this... Updated the slaves to go up to Neutnet20, which is last I heard from Zacix for the amount of slaves.

There's also http://mireiawen.net/Files/Source/Neutnet-1.0.1.patch available.
Neutnet secretary at least it feels like...
Mireiawen Rose - 215/AI30/LE70 - setup
Image
User avatar
Mireiawen
Neutnet Site Admin
 
Posts: 567
Joined: 2009-12-02 5:07 GMT


Return to Help

Who is online

Users browsing this forum: No registered users and 1 guest

cron